Inaria as seen from one of it's moons.

  • World: Inaria
  • Location: Core Worlds
  • Type: Hive World
  • Tithe: [Aether] [Industria] Inaria's primary export is natural gas fossil fuels that are mined from beneath the Inarian oceans. As a hive world it also has substantial output of common-use goods.
  • Population: 28 billion [28 000 000 000]
  • Government: Imperial Dictatorship. Former PDF Colonel Glabius Zarikoff retained power by force after losing the general election in 333.M42 and rules Inaria to this day. Formerly a City-State Democracy, where all four underwater Hives - Neptune, Poseidon, Scylla and Charybdis had democratically elected councils that together composed the Great Council of Hives that managed all the planetary business. Its last High Councillor was Arden Docates, but he was killed by Tacitarius in 330.M41.


Inaria is second biggest Hive World in Sector Deus after Tachion Primaris and a constant rival for the dominant position. Many of the Imperial nobles despise Inaria for it being different, there's even a saying he's weirder than Inarian. First of all Inaria has a very old tradition of democracy which has failed in most of the Imperial worlds of such size. It's population is also visibly different from the rest of Imperial citizens, as all of the Inarian hives are built underwater, on the bottom of the endless oceans, and most Inarians have never seen the real light of the sun. In their appearance they look more like Voidborn than planet dwellers, their faces pale and eyes without colour.

In 322.M41 Ghosts of Retribution came to Inaria under orders from Inquisitor Faceless and performed Operation Ghostly Justice. In 327.M41 food shortages created by the fall of Prothera caused riots that within months grew into a full scale armed insurrection that was halted by Captain Arcon and his company. However Arcon began purging the population of hive cities indiscriminately and disobeyed orders to report, culminating in Operation Smite the Serpent.

  • Technology: [V - Good] Like any Hive World Inaria has a high tech manufacturing base. However availability varies wildly between hive levels.
  • Military: Each Hive specialises in different kind of warfare, but because of the nature of the planet all of their forces are very well suited for naval or void actions. The planetary orbit is defended by a major military/vessel construction space station named Parnassus along with a few squadrons of defence monitors.
  • Strategic importance: [Maxima] A major Hive world, and very important to the Imperium because the gas it supplies provides fuel for much of the sector's industry.
  • Loyalty: [Imperium 70%] Inaria is relatively loyal for a hive world, but because of its constant rivalry with Tachion Primaris it always harboured a sense of separatism.

Notable locationsEdit

Inarian hive

Hive Scylla

  • Hive Neptune - The capital hive with the greatest population. Hive Neptune is the centre of bureaucratic control and houses most of Inaria's industrial goods production. Notable locations in Hive Neptune:
    • Planetary Palace - Once the houses of Inaria's democratic parliament. It now serves as a grand fortress for a military dictator. Notable inhabitants:
      • Planetary Governor Glabius Zarikoff - Former PDF Colonel turned absolute ruler of Inaria.
  • Hive Poseidon - The most militarised hive. Hive Poseidon is home to a large amount of military bases and training facilities. Its upper spires break through the surface of the ocean and house attack craft wings and orbital defence lasers.
  • Hive Scylla - The smallest of the four major hives but the most luxurious. Most of Inaria's affluent Nobles dwell here. Notable inhabitants:
    • Heliorr Dynasty - After the Belisarian Dynasty's fall from grace the Heliorrs took over their holdings on Inaria, bringing them a great deal of wealth.
  • Hive Charybdis - The majority of the crust gas mining facilities are under this hive.
  • Ruins of Quixos' Base - A former secret Inquisitorial underwater base close to Hive Neptune. It was destroyed during Operation Ghostly Justice.
  • Parnassus - A massive orbital defence station bristling with lances, macrobatteries and torpedo tubes. Powerful enough to take on a small armada, Parnassus is a ferocious obstacle for any attacker to overcome.

Other notable planets in the systemEdit


  • World: Seraphia
  • Type: Garden World
  • Tithe: [Nix] This world is funded by the Nobility that dwell here, and has little to offer.
  • Population: 12 million [12 000 000]
  • Government: Feudalism. Each noble landowner has total control over their territory.
  • Description: A tranquil world of lush grassland, harmless forests, and pleasant climates. Seraphia is used as an escape from Inaria's submerged drudgery for the wealthy and affluent. It is located in roughly the same orbital band as Inaria though half a rotation displaced, meaning Seraphia is always on the other side of the star to Inaria itself.
  • Technology: [V - Good] The wealthy inhabitants of Seraphia only use higher technology.
  • Military: The nobles have their own house troops of highly varying training and equipment. Military support from Inaria in times of crisis is by no means assured, though lobbying pressure from Nobles may force it. Naturally Inaria's defence would take priority though, so Seraphia is in trouble in the event of a large system-wide invasion.
  • Strategic importance: [Minima] With nothing in the way of resources or strategic positioning, Seraphia would be no great loss.
  • Loyalty: [Imperial 80%] As a peaceful, tranquil world most are loyal and complacent. But with the wealth & power available to Nobility they always find ways to push the boundaries.


  • World: Borshin
  • Type: Gas Giant
  • Tithe: [Ferrum] Borshin's moons send industrial metals to Inaria for use.
  • Population: 105 million [105 000 000]
  • Government: Imperial Dictatorship. Borshin is controlled by a representative of the Inarian government.
  • Description: A relatively small Gas Giant, Borshin has multiple habitable moons - several of which are rich in ferrum deposits. The moons of Borshin have been extensively colonised over the millennia and are home to large ongoing mining operations, though a few of the moons are relatively untouched and used as pleasant places to live. The operations skim gas off Borshin itself to power their machines and society.
  • Technology: [IV - Imperial] Rugged, dependable equipment scours the depths of the moons.
  • Military: Borshin has a reasonably sized PDF of its own, and would likely receive support from Inaria.
  • Strategic importance: [Media] Borshin's minerals are an important part of Inaria's industry, but industrial metals can always be found elsewhere.
  • Loyalty: [Imperial 75%] Though not as festering as the hive world of Inaria itself, the harsh conditions lead some on Borshin to disgruntlement.